View Full Version : "improved"? 2fort
Rommel McDonald
05-30-2010, 03:59 PM
peep it kinda interesting
HzevQB56fdg
Zonendr
05-30-2010, 05:08 PM
wow this looks fun!
I've played this map under the name "2fort_freak", and it's quite a nice twist to the original 2fort. Problem is that I've yet to play it on a default-spawn server. :mmph:
Crayon
05-31-2010, 10:01 AM
i would really like to try this map out
sortilege
05-31-2010, 12:28 PM
People like the simplicity of regular 2fort.
GRiMM_Marluxia
05-31-2010, 12:58 PM
HA! Its is a very interesting map.
PROS:
-I had already played around with the ramps in the water for another way to get out, so i really like that.
-I like the changes that he did to the main spawn, its not gonna make spawn camping harder, but it will make people rage quit less by giving them the illusion that it does.
-I liked the wider grate.
-the awesome Bments, which was a much needed change.
CONS:
-WTF is up with all those ways of getting in and out of the intel, that is supposed to be the whole chaleneg of 2fort
-The way i saw it in the video it will be really difficult to build a SG on the sweet spot
-Im not a fan on the sewers in regular 2fot, and i didnt like the changes that he made in this one, its liek this whole new network that you have to figure out, where as the old 2forts' sewers were simple.
Sneak
05-31-2010, 01:03 PM
Might be a fun map to play for 1 round of 3 caps or so on the CMN, but yeah, way too many ways in and out of the intel I think.
sortilege
05-31-2010, 03:03 PM
It encourages engineers to build more.
You have to have some sort of defense in the intel due to that sewer exit he put in. This means you either risk having spies walk out with the intel or have someone sit in the intel room full time (very boring).
An alternative is to build in the sewers (great both teams have bases in the sewer). Defending the intel in the sewer is not as good as defending it in the base though so the intel room sentry is better, unless the spy kills the engy and the sentry and walks away with the intel anyway.
No sweet spot sentry now you need one in the hay room and the courtyard. The sweet spot sentry actually prevents spawn camping as well and you probably wouldn't see it built as much with the intel sentry in place which means more spawn camping.
This map encourages spies which encourages pyros (less offense more defense)
Anyway he created as many problems as he solved. The map design for 2fort should focus on one major point you need to brake through and brake back out of using your entire team to accomplish the goal. I see it as a sort of reverse tug of war. You push the enemy back while holding your team together and then pin them down while you capture the intel. His map encourages players to be all over the place and necessitates more defense because he added more offense options (irony?). Oh and he increased the amount of time it takes to get out of the spawn which again means you need more defense since you can't react as quickly to enemy attacks.
I agree with the entire post Sort ;)
You push the enemy back while holding your team together and then pin them down while you capture the intel..
aka SPAWN CAMP THEM UNTIL THEY RAGE QUIT!!!!!
Demosthenes
05-31-2010, 03:35 PM
Someone found a way to make 2fort worse of a map. Chokepoints are put in place for a reason. If you just put 20 flanks to every which place you make Scouts/Spies way too good and you make Sniper/Engie useless.
Crayon
05-31-2010, 06:52 PM
i think having two ways into the intel was enough
DerHelm
06-01-2010, 10:28 AM
This map is full of fail.
Multi route CTF maps turn into Run and Gun, meaning Scouts rule, Soldiers are too slow to stop jack and shit, Engi's get avoided, ... game - gay.
If you are lucky the top scorer will get 15 kills b4 the map is over... in less than 5 minutes.
The only 2 things he is missing is the ladder to the battlements (or Elevator as a ladder maybe to advanced) from the out side and an indestructible friendly dispensor ever 20 feet.
Askee
06-01-2010, 04:20 PM
2fort is fine the way it is if played with the number of players it was designed for. With 32 players things can get pretty cramped and it could could use some changes, however nothing as drastic as this "improved" one.
Tambara
06-01-2010, 05:02 PM
i like the mini health pack on the grate.
i like the mini health pack on the grate.
so do grate campers
SiliconeSoldier
06-01-2010, 10:00 PM
I like some of the changes, but yeah, the guy went overboard with intel escape routes. However I think it's worth trying out. Maybe the changes will feel better than they look?
Norman
06-01-2010, 10:14 PM
I agree with the entire post Sort ;)
aka SPAWN CAMP THEM UNTIL THEY RAGE QUIT!!!!!
+ 258 x 5 ÷ 10 - 128
Fuck turtles... :peep:
Oh, and the only "2fort" changed maps I would ever want to play is 2fort at night, snowing and raining... and maybe, maybe, some sorta like, apocalypse aftermath change...
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.